Patten Studio creates new interactive experiences and user interfaces. We take an interdisciplinary approach, combining skill in interaction design and graphic design with expertise in software and electrical engineering to meet the needs of each project. We develop interactive surfaces such as tables and walls for public spaces such as museums, as well as for industrial applications. We also develop and license custom sensing technologies for interactive applications. We are committed to changing the way people think about computers by creating innovative alternatives to the ubiquitous keyboard and mouse.
If you are looking to add a beautiful, engaging and playful interactive experience for visitors to your store, museum, gallery, lobby, restaurant or bar, please contact us to discuss your needs. Likewise, if you are looking for an interactive tabletop tool to help your organization collaborate, plan, run simulations or visualize complex data, we can help you.
James Patten is the founder and principal of Patten Studio. Patten's design and art works have been exhibited or performed in venues such as the Museum of Modern Art, the Transmediale festival in Berlin, the Museo Guggenheim Bilbao, the Museo d'Art Contemporani de Barcelona, the Ars Electronica Center in Linz, Austria and the Instituto Tomie Othake in Sao Paulo. Patten is a TED fellow, and his work has been recognized in several interational design competitions including the International Design Magazine's Annual Design Review, and the Industrial Design Excellence Awards.
Patten earned his doctorate at the MIT Media Lab where he studied in the Tangible Media Group under Hiroshi Ishii. During his time at the Media Lab, Patten developed a series of interactive tables for a diverse set of applications. Prior to the Media Lab, Patten studied virtual environments with Randy Pausch at the University of Virginia, and developed new interfaces for visualizing time-varying volumetric data at NASA Langley Research Center.
Staff bios coming soon...
We have expertise in the following areas.
Interactive motion graphics
Embedded systems programming
Electronic circuit design
Sensors for interactive applications