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Technology in support of design Our rich experience creating new technologies for sensing and display provides a great deal of flexibility when it comes to designing interactive experiences. Our approach is first to consider the overall user experience and let that drive technology decisions rather than the other way around. This way we avoid having to compromise the user experience due to technical limitations. We also assist firms who have a specific type of user experience in mind, but do not wish to handle the technical side of bringing that experience to life. Below are some examples of interactive technologies we have developed and/or used in past projects. | |
| Sensetable is a development platform for tabletop interactive systems. The movements of objects on the table are tracked with a circuit built into the tabletop surface, and graphics are in turn projected back onto the tabletop. The Sensetable has been used for applications ranging from computer network optimization, to supply chain visualization, to musical performance. | |
![]() | We have extensive experience developing custom electronics in support of interactive applications. See examples of our work here. |
![]() | LIDAR is a great tool for building interactive surfaces and spaces. Weve used it to build interactive floors and walls. |
![]() | While Kinect was originally intended as a video game interface, it has a wide range of applications for creating interactive surfaces and spaces. See some of our experiments with it here. |